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CSGO Userconfig script

Dit bestand userconfig.cfg wordt geladen vanuit autoexec.cfg.

Dit is de gereviseerde userconfig-script waarin ook de buy-binds zitten, die ik heb gemaakt naar aanleiding van Reddit post.

//
//  !MIJNCONFIG.CFG
//
//  Paul Wiegmans "Paulus"
//  20150630
//  20151209 gewijzigd : tips Bananagaming https://youtu.be/aG6KJz5Nk2g
//  20160101 : fps-switch; press keypad "*" to switch to highfps and back
//  20160801 : buyscript.cfg en crosshair.cfg ingevoegd, bizon vervangen door mp7
//  20160911 : keypad minus schakelt gameinstructor_enable ("bomzoeker")
//  20161008 : toegevoegd: bind "t" "+spray_menu"
//  20170111 : default audio HRTF, muziekvolumes
//  20170212 : toegevoegd cl_hud_color
//  20170225 : toegevoegd clutch bind (https://www.reddit.com/r/GlobalOffensive/comments/5w3s53/advanced_csgo_tips_configs_and_more/)
//  20170403 : add sniper commands: AWP unscope
//  20171001 : muziek hoorbaar in menu
//  20171026 : variabele voor sound occlusion
//  Launch options:
//  -high -threads 4 -nojoy -nod3d9ex -novid -tickrate 64 -language english +exec !mijnconfig.cfg
//  20171111 : removed deprecated sound variables

echo ************************
echo **   USERCONFIG.CFG   **
echo ************************


//S1 GAME //
con_enable "1"    // enable console
gameinstructor_enable "0" //disables beginner tutorials
cl_disablehtmlmotd "0" // 0 does not download message of the day
cl_autowepswitch "0" // 0 does not switch to a just picked up weapon [default: 1]
cl_lagcompensation "1"
cl_predictweapons "1"
cl_resend "6"
cl_join_advertise "2"   // friends can join my game through friends list

//S2 NETWORK //

cl_timeout "1200"  //disconnects you from the server after 1200 seconds of no connection [default: 30]
cl_downloadfilter "nosounds" //does not download additional sounds from community servers,  "all" "nosounds" "none"
mm_dedicated_search_maxping "40" //limits matchmaking search to servers with maximum ping ms, default 150, min 25

// new default rates as per update https://www.reddit.com/r/GlobalOffensive/comments/53pnh7/counterstrike_global_offensive_prerelease_update/d7v6oqq
rate "786432" // when internet connection download speed is 8 Mbps
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"

//S3 AUDIO //

windows_speaker_config "1" //sets headset sound mode; 1=headphones, 2=2speaker, 3=4speaker, 6=5.1speaker
voice_scale "0.5"       // sets voice chat volume to maximum [default: 1]
snd_mute_losefocus "0"  //makes the game still make sounds after Alt-Tabbing (useful when matchmaking) [default: 1]
snd_mixahead "0.05"     // lowers delay between sounds
snd_headphone_pan_exponent "2"  // richting van zachte voetstappen zijn beter hoorbaar
snd_headphone_pan_radial_weight "2"     // don't what it does. feels good at 2
snd_pitchquality "1"            // don't know; it's default anyway
dsp_enhance_stereo "0"          // [0,1] enhance stereo effect, best 1 for plain stereo headphones, 0 for 3D surround .
snd_hwcompat "0"  //  1=3d audio off, 0=on
lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful


// S3B MUSIC //

snd_musicvolume "0.3"
snd_musicvolume_multiplier_inoverlay "0.1"
snd_deathcamera_volume "0.2"
snd_mapobjective_volume "0.3"
snd_menumusic_volume "0.1"
snd_music_selection "1"
snd_roundend_volume "0.3"
snd_roundstart_volume "0.3"
snd_tensecondwarning_volume "0.6"

//S4 VIDEO //

    //E1 INTERFACE //

    cl_hud_playercount_showcount "0" // 0=toont alleen aantallen spelers / 1=toont avatars
        cl_hud_color 8   // HUD kleur groen
    cl_use_opens_buy_menu  "0"   // opent buy menu alleen met B, niet met E
    cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
    closeonbuy "0"           //buy menu does not close after buying something
    cl_showfps "0"    // toont frame per seconde teller: 0,1,2,3
    cl_radar_always_centered "0" //Centers map instead of player in radar, important
    cl_radar_rotate "1"        // radar draait mee met speler
    cl_radar_scale "0.5"       // schaal van radar
        cl_hud_radar_scale "1.3"   // grootte van radar op hud
    cl_showhelp "0"
    cl_showloadout "1" // def. 1 - Toggles display of current loadout.
        cl_teamid_overhead_always "1"   // cl_teamtoont icoon boven teamspelers
    fps_max "300"        // e.e.a. afhankelijk van monitor verversingsfrequentie
    fps_max_menu "60"   // max fps when in main menu
    hud_scaling "0.85" // scales the HUD depending on what resolution you use, 1 is max.
    hud_showtargetid " 1"    // show red/green names on enemies/friendlies
    muzzleflash_light "0"
    net_graph "1"     // toont net_graph : 0,1,2,3
    net_graphheight "9999"
    net_graphmsecs "400" //The latency graph represents this many milliseconds
    net_graphpos "2" //Positioning of Net Graph
    net_graphproportionalfont "0" //Makes font smaller
    net_graphshowinterp "1" //Shows interpolation value
    net_graphshowlatency "1" //Shows latency value
    net_graphsolid "1" //Solid Net Graph
    net_graphtext "1" //Shows text fields    
    net_maxroutable "1200" //Requested max packet size before packets are 'split'
    net_scale "5" //Makes font smaller

    player_nevershow_communityservermessage "1" //does not show the message when opening community server menu [default: 0]
    r_dynamic "0"
    r_eyegloss "0"
    r_eyemove "0"
    r_eyeshift_x "0"
    r_eyeshift_y "0"
    r_eyeshift_z "0"
    r_eyesize "0"
    sys_antialiasing "0"
    sys_aspectratio "-1"
    sys_refldetail "0"

    //E2 CROSSHAIR //

    cl_crosshair_drawoutline "1"
    cl_crosshair_dynamic_maxdist_splitratio "0.35"
    cl_crosshair_dynamic_splitalpha_innermod "1"
    cl_crosshair_dynamic_splitalpha_outermod "0.5"
    cl_crosshair_dynamic_splitdist "7"
    cl_crosshair_outlinethickness "1"
    cl_crosshair_sniper_width "1"
    cl_crosshairalpha "255"
    cl_crosshaircolor "1"
    cl_crosshaircolor_b "147"
    cl_crosshaircolor_g "20"
    cl_crosshaircolor_r "255"
    cl_crosshairdot "0"
    cl_crosshairgap "1"
    cl_crosshairgap_useweaponvalue "0"
    cl_crosshairscale "0"
    cl_crosshairsize "4.000000"
    cl_crosshairstyle "1"
    cl_crosshairthickness "0"
    cl_crosshairusealpha "400"
    cl_fixedcrosshairgap "1.500000"
        hud_showtargetid "1"

        cl_crosshair_sniper_width 2   // probeer
        cl_crosshair_sniper_show_normal_inaccuracy 0  // probeer ook 1

    //E3 VIEWMODEL //

    cl_bob_lower_amt "21"    // minimise bobbing
    cl_bobamt_lat "0.4"   // minimise bobbing
    cl_bobamt_vert "0.25"   // minimise bobbing
    cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
    cl_viewmodel_shift_right_amt "0" //Removes shifting of arms

    //E4 ELSE //

        //mat_setvideomode 1920 1080 0  // mat_setvideomode <width> <height> <windowed (0/1)>  :instellen schermresolutie
    cl_forcepreload "1" //enables force map preloading (more RAM, less CPU usage, may increase performance) [default: 0]
    engine_no_focus_sleep "0" //game engine does not go to sleep after Alt-Tabbing [default: 1]
    mat_monitorgamma "1.6"  //Sets the Brightness to it''s highest value, highly recommended
    mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
    mat_queue_mode "2"    // is supposed to boost FPS, by forcing multi-core rendering, in addition of game-setting "multi-core rendering enabled"
    r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
        cl_disablefreezecam 1  // disable deathcam

//S5 STEERING //

    //E1 MOUSE //
        sensitivity "1.3"   // mouse sensitivity
        zoom_sensitivity_ratio_mouse 0.818933027098955175   // voor snipers
    m_rawinput "1"              //downloads data directly from the mouse, avoiding Windows [default: 0]
    m_customaccel "0"   //disables mouse acceleration
    m_customaccel_scale "0" //disables mouse acceleration
    m_mousespeed "0"    //disables mouse acceleration
    m_mouseaccel2 "0"   //Disables windows mouse acceleration initial threshold, safety precaution
    m_mouseaccel1 "0"   //Disables windows mouse acceleration initial threshold, safety precaution
    bind mwheeldown ""  // for bhopping practice
    bind mwheelup +prevweapon

    //E2 KEYBOARD //
    // ongebonden toetsen: n h j l

    bind "F1" "buy flashbang"
    bind "F2" "buy smokegrenade"
    bind "F3" "buy hegrenade"
    bind "F4" "buy incgrenade;buy molotov"
    bind "F5" "buy aug;buy sg556"
    bind "F6" "buy m4a1_silencer;buy m4a1;buy ak47"
    bind "F7" "buy galilar;buy famas"
    bind "F8" "buy p90"
    bind "F9" "buy cz75; buy tec9"
    bind "F10" "buy defuser"
    bind "F11" "buy vesthelm; buy vest"
    bind "F12" ""  // schermafdruk in Nvidia

    bind "KP_HOME" "buy mac10; buy mp9"
    bind "KP_UPARROW" "buy ump45"
    bind "KP_PGUP" "buy mp7"
    bind "KP_LEFTARROW" "buy ssg08"
    bind "KP_5" "buy awp"
    bind "KP_RIGHTARROW" "buy mag7;buy sawedoff"
    bind "KP_END" "buy p250"
    bind "KP_PGDN" "buy deagle"
    bind "KP_DOWNARROW" "buy cz75; buy tec9"

    //bind "kp_slash" "toggle gameinstructor_enable"
    //bind "KP_MINUS" "toggle gameinstructor_enable"
    //bind "KP_PLUS" "toggle voice_scale 0 0.2 0.4 0.6"
    //bind "KP_ENTER" "buy hegrenade"
    bind "KP_DEL" "buy decoy"
    //bind "KP_INS" "buy incgrenade;buy molotov"

    bind "TAB" "+scorenet"   //Show netgraph when checking scoreboard
    bind "j" "+showscores"  // oude scoreboard
        bind i "+cl_show_team_equipment"
    bind KP_INS "bot_add"
    bind KP_DEL "bot_del"

    bind f "use weapon_flashbang"
    bind g "use weapon_smokegrenade"
    bind c "use weapon_hegrenade"
    bind v "use weapon_incgrenade; use weapon_molotov"
    bind z "drop"

    bind "8" radio1
    bind "9" radio2
    bind "0" radio3
    //bind k "+voicerecord"  // it looses this bind again

    //Increase Decrease Radar Size
    bind "h" "+radar;+lookatweapon"

    // Capslock Jump-Throw van  Trilluxe; houd mouse1 ingedrukt en druk dan capslock om granaat te jumpthrowen
    alias "+jumpthrow" "+jump;-attack"    
    alias "-jumpthrow" "-jump"  
    bind capslock "+jumpthrow"

    //bind "f12" "screenshot"     // geen bind nodig: F12 doet standaard al screenshot

        // Idee voor bedienen van voice_scale
        //bind "KP_PLUS" "incrementvar voice_scale 0 1 0.1"
        //bind "KP_MINUS" "incrementvar voice_scale 0 1 -0.1"

        bind t "+spray_menu"            // graffiti menu per update 20161006

        //  Clutch bind KP_SLASH
        alias "clutch" "clutchon"
        alias "clutchon" "voice_enable 0; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\blip2 0.5; alias clutch clutchoff; say_team Voice Disabled, I can't hear anyone now."
        alias "clutchoff" "voice_enable 1; gameinstructor_enable 0; playvol buttons\blip1 0.5; alias clutch clutchon; say_team Voice Enabled, I can hear you now."
        bind "KP_SLASH" "clutch"

        // Game volume (kp_minus, kp_plus)
        alias "vgmin" "volume 0;echo  |*__________| VOLUME  0% MINIMUM;alias vgup vg1;alias vgdn vgmin"
        alias "vg1" "volume 0.1;echo  |_*_________| VOLUME  10%;alias vgup vg2;alias vgdn vgmin"
        alias "vg2" "volume 0.2;echo  |__*________| VOLUME  20%;alias vgup vg4;alias vgdn vg1"
        alias "vg4" "volume 0.4;echo  |___*_______| VOLUME  40%;alias vgup vg6;alias vgdn vg2"
        alias "vg6" "volume 0.6;echo  |_____*_____| VOLUME  60%;alias vgup vg7;alias vgdn vg4"
        alias "vg7" "volume 0.7;echo  |_______*___| VOLUME  70%;alias vgup vg8;alias vgdn vg6"
        alias "vg8" "volume 0.8;echo  |_________*_| VOLUME  80%;alias vgup vg9;alias vgdn vg7"
        alias "vg9" "volume 0.9;echo  |__________*| VOLUME  90%;alias vgup vg10;alias vgdn vg8"
        alias "vg10" "volume 1;echo   |__________X| VOLUME  100% MAXIMUM;alias vgup vg2;alias vgdn vg9"
        alias "vgup" "vg6"
        alias "vgdn" "vg6"
        alias vol volume
        bind "KP_MINUS" vgdn
        bind "KP_PLUS" vgup

        // Load maps faster met FPS change https://www.youtube.com/watch?v=ohBU70O297E
        // Toggle FPS for loading maps faster, low bep = low fps, high beep = high fps
        alias fpschange "fpschange_high"
        alias fpschange_high "fps_max 432; playvol buttons\blip2 0.5; alias fpschange "fpschange_low; echo '*** Now high FPS'"
        alias fpschange_low "
fps_max 60; playvol buttons\blip1 0.5; alias fpschange "fpschange_high; echo '*** Now low FPS'"
        fpschange_low //This turns your FPS low when the game starts to load maps faster
    bind "KP_MULTIPLY" "fpschange"

        //AWP Autoswitch: shoot and press N to unscope
        alias +knife slot3
        alias -knife lastinv
        bind n +knife    // Muisknop zijkant vooraan!!!

//S6 CONSOLE //

    //E1 ALIASES //

    alias "+radar" "+use; cl_radar_always_centered 1; cl_radar_scale 1"
    alias "-radar" "-use; cl_radar_always_centered 0; cl_radar_scale 0.50"
    alias "+scorenet" "+showscores; net_graphheight 0"
    alias "-scorenet" "-showscores; net_graphheight 9999"

    //E2 DAMAGE PANEL //

        developer 0   // developer console uitschakelen
    //developer "1" //enables console log in the top left corner [default: 0]
    //con_filter_enable "2" //enables console text filtering [default: 1]
    //con_filter_text "Damage" //marks lines containing word "Damage"
    //con_filter_text_out "Player:" //removes lines containing word "Player"

    //E3 ELSE //

    host_writeconfig
    //clear
    // -----------------------------------
    echo "Userconfig uitgevoerd"

// ========================================================================

// Bananagaming top 10 scripts
// ----------------------------------
// Keybinds van WarOwl voor granaten
// bron: https://youtu.be/b6EX-ePnXe8 The WarOwl - CS:GO Custom key Binds  

// Advanced CSGO tips, configs and more
// https://www.reddit.com/r/GlobalOffensive/comments/5w3s53/advanced_csgo_tips_configs_and_more/
// voor o.a. game volume, clutch bind

// update 3/15/2017
// cl_teamid_overhead_always 1
// +cl_show_team_equipment

// cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
// cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
// cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects